The World is developing rapidly and evolving continuously. Augmented and Virtual reality both are part of this evolution. These concepts emerged in the 20th century, and computer technology mainstreamed them over time.
VR and AR come under the concept of Immersive Technologies expounding on creating and extending reality. Let’s take a look at both notations.
Virtual Reality is the extending of artificially inaugurated environment to the real one. In other words, it is contingent on expanding reality; the user merges himself into a different world. In 1987, Jaron Lanier used this term while studying it. Virtual reality is created by simulating environments using computer tools and technologies. It has become so popular that the research and therapy tools widely implement it.
Augmented Reality is adding digital elements to the existing domain. It supplements computer-generated virtual images to the pre-existing environment. In 1968, Ivan Sutherland introduced the term augmented reality. Augmented reality capacitates business platforms to provide their customers with a unique experience. It has evolved throughout the years. Games and applications, such as Pokemon GO, Volkswagen Meta, and Snapchat, have used AR as their domain.
Mixed Reality: A Road to Metaverse
Mixed reality is developed by incorporating virtual and augmented technologies. It is an evolved notion paving its way in the Metaverse and web 3.0. It is an artificial reality where a user interacts with virtual objects.
The market has invested 4 Billion USD in buying and developing MR to mature the Metaverse. Facebook is trying to invent it within the next 5 to 10 years. The tech industry is attempting to administer it in the education, health, and sports sector. The aim is to exalt the 2D experience into 3D.
AR & VR: Modern Market Demand
Augmented and Virtual Realities are fundamentals for maturing Metaverse and developing web 3.0. They are striking the tech market and have become a significant requisite. The demand for AR and VR-based project developers is increasing; because tech companies are striving to storm the market with the third-world internet. Both the technologies are evolving. Their use in web and mobile applications is elevating, which exalts the future’s market demand.
Gaming Industry
The gaming industry is also adopting VR and AR and trying to enhance the gaming experience. The industry has already generated a revenue of 1.1 Billion USD and is expecting to generate 2.4 Billion USD by 2024. Oculus VR, Nintendo, and SAGA are amplifying graphics. They are striving to make the experience conventional. The VR-based games will soon overwhelm the market, just like Pokemon GO did, back in 2014.
Ace your FYP
Students can ace their projects by using AR and VR. Their use in the web and mobile application exalts user experience. It also familiarises the developer on how to code the particular skill. Using these notions in their projects will acquaint them with the market.
Conclusion
The discussion unfolds that the use of Virtual and Augmented realities has been an impactful upshot. It is and will revolutionize the market. The applications designed using VR and AR have marked the advent of a new era. They will originate Metaverse and third-world internet using 5G.
(What is Metaverse? The term Metaverse signifies a change in the prevenient state. Neal Stephenson used this term in his Sci-Fi Novel “Snow Crash (1992)”. The novel revolved around a dystopian world where people lived in a virtual world.)
Written By:
Anfal Afroz